— B 1 —

Welcome to my showcase!

 

 

 

 

 

 

 

 

Pim Smit
a few words about...

My professional identity

My name is Pim Smit, born on 31-07-1997 in Sint-Oedenrode, the Netherlands. I am studying Industrial Design at the Technical University of Eindhoven. In a working environment I am creative, structured and very involved. With focus on quality and precision I am a venturous worker. Personally I hold a free mind, I am extroverted, intuitive and assertive.

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My vision

I am designing for a match between nature and technology. Why? Because I think design could be of great help in engaging nature in a social context. In the future, I see design to be straightforward in both use and communication. This means that I think that something complex can also look and function simplistic, and therefore it can be used by a broader audience.

Additionally, my interest is drawn towards the interaction between the product and the user, and how one can strategically put this product in the hands of the user, both in design and business terms. My inspiration is found in both industrial design as well as art. I am inspired by Lumir design as well as Martin Riddiford, Frank E. Hollywood and Mo Ganji. The combination of natural factors and technology is what tickles me in designing. 

User and society

The “user” is the group or specific individual that creates the target audience of a designer. This is in my opinion one of the most important competencies as it creates the link between the design and the user. I am very interested in different kind of users and their behavior and that is why I chose my elective, ‘Intercultural Awareness and Design’, and my USE Course, ‘New Product Development and Marketing’.

I have learned that different users need different approaches in both communication and design. When looking at some extreme use groups that I worked with, elderly and children, one clearly notices that communication is different. Nowadays for example, I learned during the qualitative marketing research, most elderly do not understand much about technology. Therefore, making an application suitable for a mobile device, will not work effectively. This will off course change in time. 

I acknowledge that understanding the user is a very important aspect of design. Therefore I plan in doing a lot of user tests in future projects.

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Business and entrepreneurship

In this competency the art and process from product to selling product is portrayed. One should have insights in the plausibility and the perseverance of the product designed. My USE learning line course ‘New Product Development and Marketing’ is contributing to the gain of more knowledge in this competency.

Qualitative and quantitative research is what I have done during this course. As a result of various interviews with the actual user or target group I analyzed the different outcomes and got to know what different user groups entail and what there characteristics are. In the second phase of the research, I came up with new concepts to propose to the makers of the product, being the app ‘Gamebus’. Additionally, I worked for Zuidzorg Nederland creating an innovative advanced way of communication. We created a photo booth making personal flyers for each and every visitor of the Zuidzorg activities, making the consumer promotion, the promotion consumer. This actually turned out to work in real life and it suited the key values that Zuidzorg treasures, rewarding the work that we did during this last practical sub-course of N.P.D.&M., being Innovating by Design. In the future I am certainly going to use the precious knowledge that I gained during these courses, in projects and extracurricular activities.

Technology and realisation

When starting the first bachelor year I did have experience with creating and using different materials and tools and I noticed that this was an important part of my study. Therefore I wanted to implement my experience in the first year projects with the goal of increasing my skills.

During the B1.2 project I did not work as much on programming the product as I would have planned. A colleague got the responsibility of programming with Arduino and I learned a lot of him because he pulled me through the whole process of programming and combining elements. Working with electronics, I learned the basics of how to solder, program and combine the technology with the materials of the product. I prototyped a lot and used Adobe programs and sketching to increase my creativity and aesthetics skill set. However, now I have realized that prototyping is the realization of a concept, and therefore I have increased this competency too. During project B1.2, prototyping our sleep buddy, using different materials and methods, I gained a lot of experience in the realization phase of the design process.

To create and visualize innovative design concepts using technology in such a way that it makes it user-friendly, in my point of view summarizes this competency.

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Creativity and aesthetics

Aesthetics are the means of communication of a product that attracts the first glance of the audience in a certain context. That is what I learned while being responsible for the promotion of the study association’s party commission. Communicating a message in a way that it draws the attention of the audience and keeps reminding the audience of this concept is what triggered me in creating posters and flyers in this commission. I learned that with the means of color combinations and clear images, a message could stay clean and manifest.

As a designer, one needs to be creative in communicating their ideas. In project B1.2 I implemented sketching and tinkering as a means of communication because of our group situation. This helped us getting further in the design process faster and more efficient. Additionally, I learned that designing for a different focus group, asked for different aesthetics. For example in the course, Innovation By Design, I worked with elderly and therefore tried to implement clear language and aesthetics in the final design of our concept. In project B1.2 I worked with different kinds of foam and fabric to get the material combination that suited the best for the user, being children. I did a digital sketching workshop this year, the result can be seen in one of the pictures on the left.

Finally, I made product sketches to increase my rendering skills. This gives me experience on yet another way to communicate my design in the future.

Math, data and computing

Starting this year, I got to know that doing math was already working with data and visualizing it. The course of Creative Programming got me further into this competency and taught me how to do the very basics of computing and programming. This is when I set the goal of learning how to work with data by means of working with someone that had more knowledge of this topic.

The sub-course of learn-line New Product Development and Marketing, Marketing Research and Design Methods, I learned how to work with the quantitative data analyzing program called ‘SPSS’. This gave me a further insight in the purposes of math and data, namely that it can be used in a lot more fields than I thought. Marketing is one of them, where math and data are the key factors for a quantitative research.

In the course of Modeling, I learned how to get from a problem to data and the other way around. Making models with the use of mathematical functions increased my practical mathematical skills.

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Design and research processes

As a result of the various course that I followed this year, I went through a lot of different processes in design. In the course of From Idea to Design, I engaged in the classic design process. I realized that it is of great importance that one should keep track of the process and therefore keep a clear structure.

The marketing course package I chose included another process, namely, a research process. I got to know how to start, with interviews or the analyzing of a problem, and so on. Analyzing the results got me further into the process and finally proposing possible outcomes as a conclusion of a research.

I learned that visualizing a process can help in the understanding of what iterations one made. Additionally, I learned the different phases of a design process, being: pressure cooker, conceptualization, feasibility and realization. The visualization of every iteration we made in project B1.2 can be seen in my project B1.2 report down below.

Click below to see my overall growth in the first year of Industrial Design. Additionally, I will elaborate on my professional skills.

My latest work

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